public Quad(GraphicsDevice device)
{
vertices = new VertexPositionTexture[]
{
new VertexPositionTexture(new Vector3(0,0,1), new Vector2(1,1)),
new VertexPositionTexture(new Vector3(0,0,1), new Vector2(0,1)),
new VertexPositionTexture(new Vector3(0,0,1), new Vector2(0,0)),
new VertexPositionTexture(new Vector3(0,0,1), new Vector2(1,0))
};
Vector2 v1 = -Vector2.One;
Vector2 v2 = Vector2.One;
vertices[0].Position.X = v2.X;
vertices[0].Position.Y = v1.Y;
vertices[1].Position.X = v1.X;
vertices[1].Position.Y = v1.Y;
vertices[2].Position.X = v1.X;
vertices[2].Position.Y = v2.Y;
vertices[3].Position.X = v2.X;
vertices[3].Position.Y = v2.Y;
indexes = new short[] { 0, 1, 2, 2, 3, 0 };
}