public WaterSceneNode(SceneNode parent, SceneManager mgr, Dimension2Df tileSize,
Dimension2D tileCount, Dimension2D precision, int id) :
base(parent, mgr, id)
{
_scene = mgr;
_driver = mgr.VideoDriver;
AnimatedMesh wmesh = _scene.AddHillPlaneMesh("watermesh" + _current,
tileSize,
tileCount, 0,
new Dimension2Df(0, 0),
new Dimension2Df(1, 1));
_current++;
int dmat = (int)MaterialType.Reflection2Layer;
if(_driver.DriverType == DriverType.OpenGL)
dmat = _driver.GPUProgrammingServices.AddHighLevelShaderMaterial(
WATER_VERTEX_GLSL, "main", VertexShaderType._1_1, WATER_FRAGMENT_GLSL,
"main", PixelShaderType._1_1, OnShaderSet, MaterialType.TransparentAlphaChannel, 0);
else
dmat = _driver.GPUProgrammingServices.AddHighLevelShaderMaterial(
WATER_HLSL, "vertexMain", VertexShaderType._2_0, WATER_HLSL,
"pixelMain", PixelShaderType._2_0, OnShaderSet, MaterialType.TransparentAlphaChannel, 2);
if (_driver.DriverType == DriverType.OpenGL)
ClampShader = _driver.GPUProgrammingServices.AddHighLevelShaderMaterial(
CLAMP_VERTEX_GLSL, "main", VertexShaderType._1_1, CLAMP_FRAGMENT_GLSL,
"main", PixelShaderType._1_1, OnShaderSet, MaterialType.TransparentAlphaChannel, 1);
else
ClampShader = _driver.GPUProgrammingServices.AddHighLevelShaderMaterial(
CLAMP_HLSL, "vertexMain", VertexShaderType._2_0, CLAMP_HLSL,
"pixelMain", PixelShaderType._2_0, OnShaderSet, MaterialType.TransparentAlphaChannel, 3);
_waternode = _scene.AddMeshSceneNode(wmesh.GetMesh(0), this, -1);
_waternode.SetMaterialType(dmat);
_waternode.SetMaterialFlag(MaterialFlag.BackFaceCulling, false);
_waternode.SetMaterialFlag(MaterialFlag.Lighting, false);
_waternode.SetMaterialFlag(MaterialFlag.FogEnable, false);
_rt = _driver.CreateRenderTargetTexture(precision);
_waternode.SetMaterialTexture(0, _rt);
CameraSceneNode oldcam = _scene.ActiveCamera;
_fixedcam = _scene.AddCameraSceneNode(null);
if(oldcam != null)
_scene.ActiveCamera = oldcam;
}