internal void Init(Scene scene, EntityManager mgr) { m_Scene = scene; m_EntityMgr = mgr; mgr.OnDamage += OnDamage; }
static public int Init(IntPtr l) { try { GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l); self.Init(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }