static public int SendImpact(IntPtr l)
{
try {
int argc = LuaDLL.lua_gettop(l);
if (argc == 5)
{
GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l);
System.Int32 a1;
checkType(l, 2, out a1);
System.Int32 a2;
checkType(l, 3, out a2);
System.Int32 a3;
checkType(l, 4, out a3);
System.Int32 a4;
checkType(l, 5, out a4);
var ret = self.SendImpact(a1, a2, a3, a4);
pushValue(l, true);
pushValue(l, ret);
return(2);
}
else if (argc == 9)
{
GameFramework.EntityController self = (GameFramework.EntityController)checkSelf(l);
TableConfig.Skill a1;
checkType(l, 2, out a1);
System.Int32 a2;
checkType(l, 3, out a2);
System.Int32 a3;
checkType(l, 4, out a3);
System.Int32 a4;
checkType(l, 5, out a4);
System.Int32 a5;
checkType(l, 6, out a5);
System.Int32 a6;
checkType(l, 7, out a6);
System.Boolean a7;
checkType(l, 8, out a7);
System.Collections.Generic.Dictionary <System.String, System.Object> a8;
checkType(l, 9, out a8);
var ret = self.SendImpact(a1, a2, a3, a4, a5, a6, a7, a8);
pushValue(l, true);
pushValue(l, ret);
return(2);
}
pushValue(l, false);
LuaDLL.lua_pushstring(l, "No matched override function to call");
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}