void UpdateTPSArcadeLookDirection()
{
if( GameMap.Instance.GameType == GameMap.GameTypes.TPSArcade &&
LastTickForceVector != Vec2.Zero )
{
if( Intellect != null && PlayerIntellect.Instance == Intellect )
{
float angle = MathFunctions.ATan( LastTickForceVector.Y, LastTickForceVector.X );
PlayerIntellect.Instance.LookDirection = new SphereDir( angle, 0 );
}
}
}