protected override void OnTick()
{
base.OnTick();
if( Intellect != null )
{
if( Intellect.IsControlKeyPressed( GameControlKeys.Fire1 ) )
WeaponTryFire( false );
if( Intellect.IsControlKeyPressed( GameControlKeys.Fire2 ) )
WeaponTryFire( true );
}
TickContusionTime();
if( activeWeapon == null || activeWeapon.Ready )
UpdateTPSArcadeLookDirection();
if( activeWeapon != null )
{
if( EntitySystemWorld.Instance.IsServer() )
Server_TickSendWeaponVerticalAngleToClients();
}
}