public override void Update(GameTime gameTime)
{
Time = gameTime;
if (currentVisibleTiles == null)
CurrentPlayer_LocationChanged(this, new EventArgs());
Effect.World = Matrix.Identity;
Effect.View = Theron.View;
Effect.Projection = Theron.Projection;
foreach (var tile in CurrentLevel.Tiles)
{
tile.Update(gameTime);
}
base.Update(gameTime);
}