private void InitializeGraphics()
{
GraphicsDevice.RasterizerState = new RasterizerState { CullMode = CullMode.CullClockwiseFace };
GraphicsDevice.BlendState = BlendState.AlphaBlend;
pixel = new Texture2D(GraphicsDevice, 1, 1);
pixel.SetData(new Color[1] { new Color(1f, 0, 0) });
batcher = new SpriteBatch(GraphicsDevice);
Effect = new BasicEffect(GraphicsDevice)
{
TextureEnabled = true,
AmbientLightColor = new Vector3(0),
DiffuseColor = new Vector3(1f),
SpecularColor = new Vector3(0),
SpecularPower = 0.1f,
Alpha = 1f,
EmissiveColor = new Vector3(1f),
FogColor = Vector3.Zero,
FogEnabled = true,
FogStart = 0,
FogEnd = FogHorizont
};
Effect.EnableDefaultLighting();
}