public static PickShapeGlobal ( System.Vector2 worldCoord ) : Duality.Components.Physics.ShapeInfo | ||
worldCoord | System.Vector2 | |
return | Duality.Components.Physics.ShapeInfo |
public static ShapeInfo PickShapeGlobal(Vector2 worldCoord)
{
Vector2 fsWorldCoord = PhysicsConvert.ToPhysicalUnit(worldCoord);
Fixture f = Scene.PhysicsWorld.TestPoint(fsWorldCoord);
return f != null && f.UserData is ShapeInfo ? (f.UserData as ShapeInfo) : null;
}