public ApplyLocalForce ( System.Vector2 force ) : void | ||
force | System.Vector2 | |
return | void |
public void ApplyLocalForce(Vector2 force)
{
if (this.body == null) return;
this.ApplyWorldForce(
this.gameobj.Transform.GetWorldVector(force),
this.gameobj.Transform.GetWorldPoint(this.LocalMassCenter));
}
RigidBody::ApplyLocalForce ( System.Vector2 force, System.Vector2 applyAt ) : void | |
RigidBody::ApplyLocalForce ( float angularForce ) : void |