public void AddBeat(ChallengeBeat beat)
{
beats.Add(beat);
}
protected void AddStaticWall(Challenge c, int y, int h, int gap, int beat) { int tempy = y; int temph = h; while (h > 0) { if (h != gap) { c.AddBeat(new ChallengeBeat(beat, new EnemyMaker[] { MakeStaticEnemy(y) })); y += 30; h--; } else { y += 40; h--; } } }