protected void AddStaticWall(Challenge c, int y, int h, int gap, int beat)
{
int tempy = y;
int temph = h;
while (h > 0)
{
if (h != gap)
{
c.AddBeat(new ChallengeBeat(beat, new EnemyMaker[] {
MakeStaticEnemy(y)
}));
y += 30;
h--;
}
else
{
y += 40;
h--;
}
}
}