public override void Update(GameTime gameTime)
{
base.Update(gameTime);
if (isCanyonPressed)
{
timer += gameTime.ElapsedGameTime;
if (timer > TimeSpan.FromMilliseconds(2f))
{
timer = TimeSpan.Zero;
if(pbPower.Value < pbPower.MaxValue)
pbPower.Value++;
}
}
}