public virtual void getPreferredPenetrationDirection(int index, SWIGTYPE_p_btVector3 penetrationVector)
{
BulletCollisionPINVOKE.btUniformScalingShape_getPreferredPenetrationDirection(swigCPtr, index, SWIGTYPE_p_btVector3.getCPtr(penetrationVector));
if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
}