public void LoadRooms()
{
//Set text with what has been recieved
grpServer.Text = "Server [" + Game.NetManager.Client.ServerConnection.RemoteEndPoint.ToString() + "]";
LobbyScreen screen = Interface.MainWindow.ScreenManager.Current as LobbyScreen;
lblName.Text = screen.Name;
lblDescription.Text = screen.Description;
lblDescription.Height = (int)Game.DefaultFont.MeasureRichString(lblDescription.Text, Manager).Y;
lblInfo.Top = 16 + lblDescription.Bottom;
lblInfo.Text = ReplaceVariables(screen.Intro);
lblInfo.Height = (int)Game.DefaultFont.MeasureRichString(lblInfo.Text, Manager).Y;
RefreshRooms();
}