public SpearClass(PlayerClass spearOwner, Texture2D spearText,Texture2D indicatorText, Vector2 ScreenSize, /*necesary?*/ Map m, PlayerClass[] players)
{
this.spearText = spearText;
this.indicatorText = indicatorText;
this.players = players;
spear.Width = spearText.Width-20;
spear.Height = spearText.Height;
Width = spearText.Width;
Height = spearText.Height;
velocity.X = 0;
velocity.Y = 0;
this.spearOwner = spearOwner;
spearOrientation = 0;
this.SCREENSIZE = ScreenSize;
this.m = m;
spearOwner.setSpear(this);
}