private void correctHitBox()
{
/*if (spearOrientation == 0 || spearOrientation == 4)
{
spear.Width = Width;
spear.Height = Height;
}
//When vertical, flip the hitbox
else if(spearOrientation == 2 || spearOrientation == 6)
{
spear.Width = Height;
spear.Height = Width;
}*/
}