public static void RenderSurroundingRegions(RegionFile[,] regions, Bitmap terrain, Bitmap biomes, String[,] toolTips, Bitmap populate)
{
RenderSurroundingRegion(regions[0, 0], 30, 31, 30, 31, 0, 0, terrain, biomes, toolTips, populate);
RenderSurroundingRegion(regions[1, 0], 0, 31, 30, 31, OFFSETX, 0, terrain, biomes, toolTips, populate);
RenderSurroundingRegion(regions[2, 0], 0, 1, 30, 31, OFFSETX + WIDTH, 0, terrain, biomes, toolTips, populate);
RenderSurroundingRegion(regions[0, 1], 30, 31, 0, 31, 0, OFFSETY, terrain, biomes, toolTips, populate);
RenderSurroundingRegion(regions[2, 1], 0, 1, 0, 31, OFFSETX + WIDTH, OFFSETY, terrain, biomes, toolTips, populate);
RenderSurroundingRegion(regions[0, 2], 30, 31, 0, 1, 0, OFFSETY + HEIGHT, terrain, biomes, toolTips, populate);
RenderSurroundingRegion(regions[1, 2], 0, 31, 0, 1, OFFSETX, OFFSETY + HEIGHT, terrain, biomes, toolTips, populate);
RenderSurroundingRegion(regions[2, 2], 0, 1, 0, 1, OFFSETX + WIDTH, OFFSETY + HEIGHT, terrain, biomes, toolTips, populate);
}