public DistanceJoint()
{
IsActive = false;
ConnectionA = connectionA;
ConnectionB = connectionB;
Distance = (anchorA - anchorB).Length();
WorldAnchorA = anchorA;
WorldAnchorB = anchorB;
}
DistanceJoint::DistanceJoint ( Entity connectionA, Entity connectionB, Vector3 anchorA, Vector3 anchorB ) : System |