BEPUphysics.Constraints.TwoEntity.Joints.DistanceJoint.DistanceJoint C# (CSharp) Method

DistanceJoint() public method

Constructs a distance joint. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the anchors (WorldAnchorA, WorldAnchorB or LocalAnchorA, LocalAnchorB) and the desired Distance. This constructor sets the constraint's IsActive property to false by default.
public DistanceJoint ( ) : System
return System
        public DistanceJoint()
        {
            IsActive = false;
            ConnectionA = connectionA;
            ConnectionB = connectionB;

            Distance = (anchorA - anchorB).Length();

            WorldAnchorA = anchorA;
            WorldAnchorB = anchorB;
        }

Same methods

DistanceJoint::DistanceJoint ( Entity connectionA, Entity connectionB, Vector3 anchorA, Vector3 anchorB ) : System