public Terrain ( |
||
shape | Shape to use for the terrain. | |
worldTransform | Transform to use for the terrain. | |
return | System |
public Terrain(TerrainShape shape, AffineTransform worldTransform)
{
this.worldTransform = worldTransform;
Shape = shape;
Events = new ContactEventManager<Terrain>();
}
Terrain::Terrain ( float heights, |