BEPUphysics.BroadPhaseEntries.Terrain.Terrain C# (CSharp) Method

Terrain() public method

Constructs a new Terrain.
public Terrain ( TerrainShape shape, AffineTransform worldTransform ) : System
shape BEPUphysics.CollisionShapes.TerrainShape Shape to use for the terrain.
worldTransform BEPUutilities.AffineTransform Transform to use for the terrain.
return System
        public Terrain(TerrainShape shape, AffineTransform worldTransform)
        {
            this.worldTransform = worldTransform;
            Shape = shape;

            Events = new ContactEventManager<Terrain>();
        }

Same methods

Terrain::Terrain ( float heights, AffineTransform worldTransform ) : System