public void updateColor()
{
Color32 color4 = new Color32(_displayedColor.r, _displayedColor.g, _displayedColor.b, _displayedOpacity);
// special opacity for premultiplied textures
if ( _opacityModifyRGB ) {
color4.r = (byte)(color4.r * _displayedOpacity/255.0f);
color4.g = (byte)(color4.g * _displayedOpacity/255.0f);
color4.b = (byte)(color4.b * _displayedOpacity/255.0f);
}
_quadColor = color4;
_content.renderer.color = _quadColor;
}