public BindToFramebuffer ( All attachment, int zOffset ) : void | ||
attachment | All | |
zOffset | int | |
return | void |
public override void BindToFramebuffer( All attachment, int zOffset )
{
Axiom.Utilities.Contract.Requires( zOffset < Depth, "GLESTextureBuffer.BindToFramebuffer, z offset must be smaller then depth" );
OpenGL.Oes.FramebufferTexture2D( All.FramebufferOes, attachment, _faceTarget, _textureId, _level );
GLESConfig.GlCheckError( this );
}
/// <summary>