Axiom.RenderSystems.OpenGLES.GLESTextureBuffer.BindToFramebuffer C# (CSharp) Method

BindToFramebuffer() public method

public BindToFramebuffer ( All attachment, int zOffset ) : void
attachment All
zOffset int
return void
		public override void BindToFramebuffer( All attachment, int zOffset )
		{
			Axiom.Utilities.Contract.Requires( zOffset < Depth, "GLESTextureBuffer.BindToFramebuffer, z offset must be smaller then depth" );
			OpenGL.Oes.FramebufferTexture2D( All.FramebufferOes, attachment, _faceTarget, _textureId, _level );
			GLESConfig.GlCheckError( this );
		}
		/// <summary>