public override Node.DebugRenderable GetDebugRenderable() { Vector3 hs = this.worldAABB.HalfSize; Real sz = Utility.Min( hs.x, hs.y ); sz = Utility.Min( sz, hs.z ); sz = Utility.Max( sz, (Real)1.0 ); return base.GetDebugRenderable( sz ); }