protected Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues()
{
Primitive.ParticleSystem ps = new Primitive.ParticleSystem
{
PartStartColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f),
PartEndColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f),
PartStartScaleX = 1.0f,
PartStartScaleY = 1.0f,
PartEndScaleX = 1.0f,
PartEndScaleY = 1.0f,
BurstSpeedMin = 1.0f,
BurstSpeedMax = 1.0f,
BurstRate = 0.1f,
PartMaxAge = 10.0f,
BurstPartCount = 10
};
// TODO find out about the other defaults and add them here
return ps;
}