public LoadOnlinePlayers ( string ipString, int port ) : void | ||
ipString | string | The IP of the server. |
port | int | The port of the server. |
return | void |
public void LoadOnlinePlayers(string ipString, int port)
{
if (SteamLoaded)
{
LinkOnlinePlayers(ipString, port);
}
else
throw new System.Exception("The Steam user data should be loaded before the server status can be checked.");
}