public void WaitForVectorReached()
{
if (failed)
return;
movementDone.WaitOne();
if (lastCommandSent.HasValue)
{
TimeSpan duration = DateTime.Now - lastCommandSent.Value;
log.Info("Last movement took {0:F1} s", duration.TotalSeconds);
}
}
MotorWithFeedback::WaitForVectorReached ( ISequenceInstance instance ) : void |