public override void Update(GameTime gameTime)
{
base.Update(gameTime);
foreach (Sprite lbl in sprites)
{
if (lbl.Position.X >= 0 && lbl.Position.X <= maxX && lbl.Position.Y >= 0 && lbl.Position.Y <= maxY)
{
Vector2 actualPosition = new Vector2(lbl.Position.X, lbl.Position.Y);
actualPosition.X += AccelerometerSensor.Instance.Data2.X * (accelfactor);
actualPosition.Y -= AccelerometerSensor.Instance.Data2.Y * (accelfactor);
lbl.Position = actualPosition;
}
else
{
lbl.Position = centerposition;
}
}
}