Accelerometer.MainScreen.Update C# (CSharp) Méthode

Update() public méthode

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
Résultat void
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
            foreach (Sprite lbl in sprites)
            {
                if (lbl.Position.X >= 0 && lbl.Position.X <= maxX && lbl.Position.Y >= 0 && lbl.Position.Y <= maxY)
                {
                    Vector2 actualPosition = new Vector2(lbl.Position.X, lbl.Position.Y);
                    actualPosition.X += AccelerometerSensor.Instance.Data2.X * (accelfactor);
                    actualPosition.Y -= AccelerometerSensor.Instance.Data2.Y * (accelfactor);

                    lbl.Position = actualPosition;
                }
                else
                {
                    lbl.Position = centerposition;
                }
            }
        }