public void GetTileOffset(out float x, out float y)
{
switch (tileType)
{
case TileType.Isometric: x = 0.5f; y = 0.0f; break;
// case TileType.HexHoritonal: x = 0.5f; y = 0.0f; break;
case TileType.Rectangular:
default:
x = 0.0f; y = 0.0f; break;
}
}