public tk2dRuntime.TileMap.TileInfo GetTileInfoForSprite(int tileId) { if (tileInfo == null || tileId < 0 || tileId >= tileInfo.Length) return null; return tileInfo[tileId]; }
/// <summary> /// Returns the tile info chunk for the tile. Use this to store additional metadata /// </summary> public tk2dRuntime.TileMap.TileInfo GetTileInfoForTileId(int tileId) { return(data.GetTileInfoForSprite(tileId)); }