public bool isDangerous(Vector2 pos)
{
int range = dataBase.turretRange;
float turretX;
float turretY;
List<int> turretPos;
for (int i = 0;i < turretSpawnPoints.Count;i++){
turretPos = vecToBoard(turretSpawnPoints[i]);
if (SS.getDistance(turretSpawnPoints[i],pos) <= range
&& board [turretPos [0], turretPos [1]].turretIsActivated ()){ // Use the functions in SS!
return true;
}
}
return false;
}