Vortex.Update C# (CSharp) Method

Update() private method

private Update ( ) : void
return void
    void Update()
    {
        transform.Rotate(Vector3.up * Time.deltaTime * 40f);
        transform.Rotate(Vector3.forward * Time.deltaTime * 10f);

        if (i == 0) scaleswitch = true;
        else if (i == 150) scaleswitch = false;

        if (scaleswitch)
        {
            transform.localScale += new Vector3(growth, 0, growth);
            i++;
        }
        else
        {
            transform.localScale += new Vector3(-growth, 0, -growth);
            i--;
        }
    }

Usage Example

コード例 #1
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }
            KeyboardState pauseButton = Keyboard.GetState();

            if (pauseButton.IsKeyDown(Keys.P))
            {
                _pauseGame = false;
            }
            CheckLivingEntityCollision(_player);
            if (!_pauseGame)
            {
                if (gc.CurrentLevel == 1 && gc.LevelFinished)
                {
                    gc.LevelFinished = false;
                    gc.CurrentLevel  = 2;
                    _board           = new Board(_spriteBatch, _tileTexture, 59, 25);
                    _board.CreateNewBossBoard();

                    _player.Position = new Vector2(50, ScreenHeight - (TileHeight * 2));
                    _geryon.Position = new Vector2(ScreenWidth - (TileWidth * 2), ScreenHeight - (TileHeight * 2));
                }

                base.Update(gameTime);
                background1.Update(gameTime);
                _player.Update(gameTime);
                _vortex.Update(gameTime, _player);

                _spawn += (float)gameTime.ElapsedGameTime.TotalSeconds;
                foreach (Enemy demon in _demonHorde)
                {
                    demon.Update(gameTime, _player);
                }
                if (gc.CurrentLevel == 1)
                {
                    LoadEnemies();
                }

                for (int i = 0; i < gc.MaxScoreCount; i++)
                {
                    _coins[i].Update(gameTime, _player);
                }
                if (gc.CurrentLevel == 2)
                {
                    _geryon.Update(gameTime, _player);
                    _healthRectangle = new Rectangle(ScreenWidth / 2, ScreenHeight / 10, _geryon.Health, 20);
                    CheckWinCondition();
                }
            }
        }
All Usage Examples Of Vortex::Update