UnityEngine_RectWrap.set_y C# (CSharp) Method

set_y() private method

private set_y ( IntPtr L ) : int
L IntPtr
return int
	static int set_y(IntPtr L)
	{
		object o = null;

		try
		{
			o = ToLua.ToObject(L, 1);
			UnityEngine.Rect obj = (UnityEngine.Rect)o;
			float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
			obj.y = arg0;
			ToLua.SetBack(L, 1, obj);
			return 0;
		}
		catch(Exception e)
		{
			return LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index y on a nil value" : e.Message);
		}
	}