static int Overlaps(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rect), typeof(UnityEngine.Rect)))
{
UnityEngine.Rect obj = (UnityEngine.Rect)ToLua.ToObject(L, 1);
UnityEngine.Rect arg0 = (UnityEngine.Rect)ToLua.ToObject(L, 2);
bool o = obj.Overlaps(arg0);
LuaDLL.lua_pushboolean(L, o);
ToLua.SetBack(L, 1, obj);
return 1;
}
else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Rect), typeof(UnityEngine.Rect), typeof(bool)))
{
UnityEngine.Rect obj = (UnityEngine.Rect)ToLua.ToObject(L, 1);
UnityEngine.Rect arg0 = (UnityEngine.Rect)ToLua.ToObject(L, 2);
bool arg1 = LuaDLL.lua_toboolean(L, 3);
bool o = obj.Overlaps(arg0, arg1);
LuaDLL.lua_pushboolean(L, o);
ToLua.SetBack(L, 1, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Rect.Overlaps");
}
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}