public override void Update()
{
move = new Vector3 (Input.GetAxis (movementAxis), 0f, 0f);
climb = new Vector3 (0f,Input.GetAxis (climbAxis), 0f);
move.Normalize();
climb.Normalize();
move = transform.TransformDirection (move);
climb = transform.TransformDirection (climb);
if (Input.GetButtonDown(jumpButton) && CanJump())
{
jump = true;
}
running = Input.GetButton (runButton);
base.Update ();
}