private void UpdateButton()
{
#if (UNITY_IPHONE || UNITY_ANDROID)
GameObject statusButton = GameObject.Find("Main Camera/BottomRight/socialStatus");
if (statusButton){
bool auth = Social.localUser.authenticated;
statusButton.GetComponent<TextMesh>().text = auth ? "logged in" : "logged out";
statusButton.gameObject.animation.Play("buttonpress");
}
#endif
}