public void UnlockAchievement(string name)
{
#if (UNITY_IPHONE || UNITY_ANDROID)
if (Array.IndexOf (NAMES, name) < 0 || !Social.localUser.authenticated)
return;
busy = true;
Social.ReportProgress(name, 100.0f, (bool success) => {
busy = false;
});
#endif
}