ReactionEngine.Awake C# (CSharp) Method

Awake() private method

private Awake ( ) : void
return void
  void Awake()
  {
    _instance = this;

    FileLoader fileLoader = new FileLoader();
    _reactionsSets = new LinkedList<ReactionSet>();
    _moleculesSets = new LinkedList<MoleculeSet>();
    _mediums = new LinkedList<Medium>();
    

		//TODO there is only one file in _moleculesFiles and in _reactionsFiles
    foreach (string file in _reactionsFiles)
		{
			LinkedList<ReactionSet> lr = fileLoader.loadObjectsFromFile<ReactionSet>(file,"reactions");
      if(null != lr)
        LinkedListExtensions.AppendRange<ReactionSet>(_reactionsSets, lr);
		}
    foreach (string file in _moleculesFiles)
		{
      Logger.Log("ReactionEngine::Awake() loading molecules from file", Logger.Level.DEBUG);

			LinkedList<MoleculeSet> lm = fileLoader.loadObjectsFromFile<MoleculeSet>(file,"molecules");
      if(null != lm)
			  LinkedListExtensions.AppendRange<MoleculeSet>(_moleculesSets, lm);

            Logger.Log("ReactionEngine::Awake() loading molecules from file done"
                       +": _moleculesSets="+Logger.ToString<MoleculeSet>(_moleculesSets)
                       , Logger.Level.DEBUG);
		}
    
    foreach (string file in _mediumsFiles)
		{
      LinkedList<Medium> lmed = fileLoader.loadObjectsFromFile<Medium>(file,"Medium");
      if(null != lmed)
			  LinkedListExtensions.AppendRange<Medium>(_mediums, lmed);
		}

    foreach (Medium medium in _mediums)
    {
      medium.Init(_reactionsSets, _moleculesSets);
      medium.enableSequential(enableSequential);
      medium.enableNoise(enableNoise);
      medium.enableEnergy(enableEnergy);
      medium.enableShufflingReactionOrder = enableShufflingReactionOrder;
    }

        Logger.Log("ReactionEngine::Awake() FickReactions starting", Logger.Level.INFO);

    _fick = new Fick();
    _fick.loadFicksReactionsFromFiles(_fickFiles, _mediums);

        Logger.Log("ReactionEngine::Awake() activeTransport starting", Logger.Level.INFO);

    _activeTransport = new ActiveTransport();        
    _activeTransport.loadActiveTransportReactionsFromFiles(_activeTransportFiles, _mediums);

        Logger.Log("ReactionEngine::Awake() done", Logger.Level.INFO);
  }