Pig.OnTriggerExit2D C# (CSharp) Method

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D col ) : void
col UnityEngine.Collider2D
return void
    void OnTriggerExit2D(Collider2D col)
    {
        if (col.gameObject.tag == "Player")
        {
            isSinking = false;
        }
    }
}