void OnTriggerEnter2D(Collider2D col)
{
if(col.gameObject.tag == "Player")
{
isSinking = true;
sunk = true;
if (!gameObject.GetComponent<AudioSource>().isPlaying)
{
gameObject.GetComponent<AudioSource>().PlayOneShot(jumpSounds[Random.Range(0, jumpSounds.Length)]);
}
}
}