void Start()
{
playerObject = GameObject.FindWithTag("P1");
BoxCollider2D myCollider = gameObject.GetComponent<BoxCollider2D>();
Vector2 size = myCollider.size;
Vector2 center = myCollider.center;
minX = center.x - (size.x / 2f) + gameObject.transform.position.x;
maxX = center.x + (size.x / 2f) + gameObject.transform.position.x;
minY = center.y - (size.y / 2f) + gameObject.transform.position.y;
maxY = center.y + (size.y / 2f) + gameObject.transform.position.y;
topL = new Vector2 (minX, maxY);
botR = new Vector2 (maxX, minY);
platBox = gameObject.transform;
platCollider = gameObject.GetComponent<BoxCollider2D>();
platColSize = platCollider.size;
platColCntr = platCollider.center;
playerObject = GameObject.FindWithTag("P1");
platX = platBox.position.x;
platY = platBox.position.y;
width = platBox.localScale.x * platCollider.size.x;
height = platBox.localScale.y * platCollider.size.y;
if (oneDisable) {
oneDisable = false;
this.enabled = false;
}
}