OneWayPlatform.OnTriggerEnter2D C# (CSharp) Method

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
return void
    void OnTriggerEnter2D(Collider2D other)
    {
        this.enabled = true;
        if (other.gameObject == playerObject) {
                        isClose = true;
                        //non abreviated floats are the platforms, p+ floats are players
                }
    }