OVRDebugInfo.InitUIComponents C# (CSharp) Method

InitUIComponents() private method

Initialize UI GameObjects
private InitUIComponents ( ) : void
return void
    void InitUIComponents()
    {
        float posY = 0.0f;
        int fontSize = 20;

        debugUIObject = new GameObject();
        debugUIObject.name = "DebugInfo";
        debugUIObject.transform.parent = GameObject.Find("DebugUIManager").transform;
        debugUIObject.transform.localPosition = new Vector3(0.0f, 100.0f, 0.0f);
        debugUIObject.transform.localEulerAngles = Vector3.zero;
        debugUIObject.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);

        // Print out for FPS
        if (!string.IsNullOrEmpty(strFPS))
        {
            fps = VariableObjectManager(fps, "FPS", posY -= offsetY, strFPS, fontSize);
        }

        // Print out for IPD
        if (!string.IsNullOrEmpty(strIPD))
        {
            ipd = VariableObjectManager(ipd, "IPD", posY -= offsetY, strIPD, fontSize);
        }

        // Print out for FOV
        if (!string.IsNullOrEmpty(strFOV))
        {
            fov = VariableObjectManager(fov, "FOV", posY -= offsetY, strFOV, fontSize);
        }

        // Print out for Height
        if (!string.IsNullOrEmpty(strHeight))
        {
            height = VariableObjectManager(height, "Height", posY -= offsetY, strHeight, fontSize);
        }
		
		// Print out for Depth
		if (!string.IsNullOrEmpty(strDepth))
		{
			depth = VariableObjectManager(depth, "Depth", posY -= offsetY, strDepth, fontSize);
		}

		// Print out for Resoulution of Eye Texture
        if (!string.IsNullOrEmpty(strResolutionEyeTexture))
        {
            resolutionEyeTexture = VariableObjectManager(resolutionEyeTexture, "Resolution", posY -= offsetY, strResolutionEyeTexture, fontSize);
        }

        // Print out for Latency
        if (!string.IsNullOrEmpty(strLatencies))
        {
            latencies = VariableObjectManager(latencies, "Latency", posY -= offsetY, strLatencies, 17);
            posY = 0.0f;
        }

        initUIComponent = false;
        isInited = true;

    }