OVRDebugInfo.Awake C# (CSharp) Method

Awake() private method

Initialization
private Awake ( ) : void
return void
    void Awake()
    {
        // Create canvas for using new GUI
        debugUIManager = new GameObject();
        debugUIManager.name = "DebugUIManager";
        debugUIManager.transform.parent = GameObject.Find("LeftEyeAnchor").transform;

        RectTransform rectTransform = debugUIManager.AddComponent<RectTransform>();
        rectTransform.sizeDelta = new Vector2(100f, 100f);
        rectTransform.localScale = new Vector3(0.001f, 0.001f, 0.001f);
        rectTransform.localPosition = new Vector3(0.01f, 0.17f, 0.53f);
        rectTransform.localEulerAngles = Vector3.zero;

        Canvas canvas = debugUIManager.AddComponent<Canvas>();
        canvas.renderMode = RenderMode.WorldSpace;
        canvas.pixelPerfect = false;
    }