public void Draw()
{
if (hand.show.Equals(1f) && hand.indexDist > hand.hparams.indexDistMin)
{
fire.SetActive(true);
fire.transform.position = hand.spheres[8].transform.position;
}
else
{
fire.SetActive(false);
}
}
}
public void Draw() { fire.Seed(); fire.Burn(); fire.Draw(imageSurface); imageSurface.Flush(); }