public void Draw() { if (hand.show.Equals(1f) && hand.indexDist > hand.hparams.indexDistMin) { fire.SetActive(true); fire.transform.position = hand.spheres[8].transform.position; } else { fire.SetActive(false); } } }
public void Draw() { fire.Seed(); fire.Burn(); fire.Draw(imageSurface); imageSurface.Flush(); }