public void createDuplication(UnityEngine.GameObject Item)
{
Item item = Item.GetComponent<ItemOnObject>().item;
UnityEngine.GameObject duplication = UnityEngine.GameObject.FindGameObjectWithTag("MainInventory").GetComponent<Inventory>().addItemToInventory(item.itemID, item.itemValue);
duplication.transform.parent.parent.parent.GetComponent<Inventory>().stackableSettings();
Item.GetComponent<ConsumeItem>().duplication = duplication;
duplication.GetComponent<ConsumeItem>().duplication = Item;
}